Naruto Age of the Past
Familiar Creation Rules and Template IxCAs2G
Naruto Age of the Past
Familiar Creation Rules and Template IxCAs2G
Naruto Age of the Past
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Naruto Age of the Past

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 Familiar Creation Rules and Template

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Kirito the Forest Sage
Academy
Kirito the Forest Sage


Posts : 1817
Join date : 2015-01-14
Age : 31

Character sheet
Character Name: Kirito Senju
Clan: Senju
Element: Water, Earth, Lightning, Wood, Coral

Familiar Creation Rules and Template Empty
PostSubject: Familiar Creation Rules and Template   Familiar Creation Rules and Template EmptyFri Jan 23, 2015 10:47 pm

Familiars



Familiars are unique creatures that share a strong bond with the player. You may only have one familiar because of the bond you share with it. The only way to obtain another familiar is if your current familiar dies. You can not purposefully kill off your familiar just to obtain a new one. If you do this you will never be allowed to have a familiar again.

-You obtain a familiar by writing 1,500 words finding and bonding with it.

-Familiars can be anything varying from a dragon to a chimera. This includes anything non-human such as angels, demons, etc. Familiars can bend 1 element only and any attack they have may not exceed S ranked power, sharpness, strength etc.

-Familiars start with D stats in everything.

-Familiars gain ranks by training with you, upon rank up you may progress your familiar to your rank with 2,500 WC. This will increase 8 their stats to that letter rank the rest are a rank below, only SS may have SS ranked familiars naturally.

-Familiars, upon registry, can have 5 special abilities that are specific to them. This can be either an amplification to their abilities, or an attack they perform. These must make sense for your familiar to have. A wolf can get better senses, but cannot breath fire.

-The animal you pick has its natural abilities atop their five powers, birds can fly, fish can swim, etc.  Swimming and flying speed is equal to the familiar's speed stat.

-The familiar can only be in topics with you, it cannot do solo actions.

-Most familiars cannot use human speech but can understand vocal commands and hand signals. Familiars such as dragons or demons can however communicate using human speech as it is within their natural abilities.

-Should the character die, the pet will be protective over their body and can go to people whom have been introduced to it by its owner, such as their siblings, friends and teammates. It can even attack an enemy or give medical aid if possible.  If no one was close to the owner, the pet goes back into wherever it came from if the body is buried, or will stay with them until the pet dies as well if no one finds the body.


Name: The name of the familiar.
Race: What race the familiar is.
Rank: What rank the familiar is.

Appearance: What it looks like. Please list its exact measurements to the best of your abilities.


Special Abilities: The special abilities it has are listed below. Make sure to include the name of the ability as well as the stats behind it and its appearance.


Passive Abilities: The passive abilities it has are listed below. Make sure to include the name of the ability, what it does and what it looks like if it has any type of physical manifestation.




Code:
[b][color=#FF0000]Name:[/color][/b] The name of the familiar.
[b][color=#FF0000]Race:[/color][/b] What race the familiar is.

[b][color=#FFFF00]Appearance:[/color][/b] What it looks like. Please list its exact measurements to the best of your abilities.


[b][color=#006600]Special Abilities:[/color][/b] The special abilities it has are listed below. Make sure to include the name of the ability as well as the stats behind it and its appearance.


[b][color=#006600]Passive Abilities:[/color][/b] The passive abilities it has are listed below. Make sure to include the name of the ability, what it does and what it looks like if it has any type of physical manifestation.
[/code]
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